Saturday, June 28, 2014

Mission Statement for my return to Oldhammer 40k.

I suppose I should state my aim with my newly kindled interest in Oldhammer 40k. While working on my WARBAND! game (basically chaos 40k D&D in a space hulk), I started rummaging through my old 40k collections and digging out my old minis. This lead me to buying a few of the newer models (at quite a discount) on ebay, and the next thing I know, I have bought new paints, brushes, you know, I’m in deep.

Sadly I haven’t gamed in the 40k universe since the mid-90’s (I got into the game in 87 with RT). I had bought a codex here and there since then, but never had the interest to sink the amount of money needed to get back into the game seriously (I honestly don’t know how GW expects a kid to play this game, but that is a well worn out subject). So, I dusted off Rogue Trader, and my 2nd edition books.

My plan is to get enough models painted so I can introduce my son and step-sons to the game.

I don’t plan on grand battles with tons of models, I want small skirmishes with maybe 10 to 20 models per side, but with plenty of character. So, I tossed out the 40k universe, and started working on something my Ugarit 40k setting.

The battles will be between 750 point warbands, with points based on the army lists for 2nd edition. The first list I have completed is for the Gaping Maw legion (Sons of Moloch). The list includes a Captain, standard bearer (if wanted), veteran sergeants, veterans, assault squads, and tactical squads. Squads will generally be between 3 and 12 or so models.

I have not included weapons designed for anti-vehicles, nor any grenades other than frag. I want to keep this small and simple (not just for the kids, but for my aging mind).

I hope to get a few figures painted up in the coming days so we can start pushing some minis around the battlefield soon.

Here is the army list / wargear for the Sons of Moloch (the Eater of Worlds), Gaping Maw legion.

The Gaping Maw Wargear List

The Warbands of the Gaping Maw legion prefer close quarter combat, and are known to charge fearlessly into melee.
Armor
Terminator Armor              49
(with stormbolter and power fist)
Terminator Armor              49
(with lightning claws)
Terminator Armor              51
(with stormbolter and chain fist)
Terminator Armor              45
(with stormbolter and power sword)
Assault Weapons
Chain Blade (axe or sword)    2
Power Blade (axe or sword)     7
Power Fist                      10
Bolt Pistol                    2
Hand Flamer                   7
Plasma Pistol                  8
Special Weapons
Bolt Gun                       3
Flamer                         9
Meltagun                      8
Plasma Gun                    8
Heavy Weapons
Heavy Bolter                  15
Lascannon                      45
Mult-Melta                    65
Heavy Plasma Gun              40
Terminator Heavy Weapons
Assault Cannon                41
Heavy Flamer                  21
Terminator Assault Weapons
Power Sword                   6
Lightning Claws               7
Chain Fist                     2

WARBAND RESAR (Chief) 95 points
A Warband must be lead by a Resar.

M WS BS S T W I A Ld
4 7 7 5 5 3 7 3 10

Weapons: Bolt pistol and frag grenades
Armour: Power armor (3+ save)
Wargear: May have additional equipment from the Armor, Assault Weapons,
and Special Weapons.
Strategy: Rating of 5
Special: Any warrior of his Warband within 12” may use his Ld when taking
a leadership test.

WARBAND STANDARD 55 points
A Warband can have 1 standard if desired.

M WS BS S T W I A Ld
4 5 5 4 4 1 5 1 9

Weapons: Bolt pistol and frag grenades.
Armor: Power armor (3+ save)
Wargear: May have additional equipment from the Armor, Assault Weapons,
and Special Weapons.
Special: Any member of the same Warband within 12” of the standard may re-roll the dice if they fail a break test.

VETERAN SERGEANT +5 points
A Veteran Sergeant can be purchased as a replacement for any Assault or Tactical squad.

M WS BS S T W I A Ld
4 5 5 4 4 1 5 1 9

Weapons: Bolt pistol and frag grenades.
Armor: Power armor (3+ save)
Wargear: May have additional equipment from the Armor, Assault Weapons,
and Special Weapons.

VETERAN WARBAND SQUAD 30 points/model

M WS BS S T W I A Ld
4 5 5 4 4 1 5 1 9

Weapons: Bolt pistol and frag grenades.
Armor: Power armor (3+ save)
Wargear: May have additional equipment from the Assault Weapons,
or Special Weapons.
Up to one model may take a weapon from the Heavy Weapons list.

ASSAULT SQUAD 25 points/model

M WS BS S T W I A Ld
4 4 4 4 4 1 4 1 8

Weapons: Bolt pistol and frag grenades.
Armor: Power armor (3+ save)
Wargear: May have additional equipment from the Assault Weapons list.
Up to 2 models may be equipped from the Special Weapons list.

The entire squad may be equipped with Jump Packs for +5
points/model.

TACTICAL SQUAD 25 points/model

M WS BS S T W I A Ld
4 4 4 4 4 1 4 1 8

Weapons: Bolter, Bolt pistol and frag grenades.
Armor: Power armor (3+ save)
Wargear: Up to 1 model may be equipped from the Heavy Weapons list.

Up to 2 models may be equipped from the Special Weapons list.

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